mad30 said:
An update on PWO's roadmap would be nice.
I suggest locking this one, unpinning and providing a few projects that pwo would like to focus on and an update on most recently finished projects and current ongoing projects.
Many companies will do these sorts of roadmap updates start of the year (calendar of fiscal)
Roadmap is still nearly the same. The problem is many of Kanto/Johto's needs were somewhat extensive and hard to quantify as "done," hah.
We've had to leave this roadmap a bit vague to prevent people from making too many assumptions; it was also made during a time when people were actively looking for reasons to try and make us bleed, which is also why it's a bit vague.
Overall I would say we made a lot of progress with these projects in the time we've used so far, especially considering we discovered we would have to redo the foundation of several systems upon trying to work with them (incoming updates which needed updates to be possible). However, because of that, it's not quite enough to cross anything off this list yet even though we're close and made extensive progress.
*Spawn project: Nearly done (2 more blocks, but last block is going to need scripting work and potential map work. To be decided.)
*Progress Quests will have to be done probably after we discuss a storyline, but can be added at our discretion and won't hold up other major projects. We only NEED one, and it's almost done.
*TMs are almost done. I'm not personally looking to add more to kanto/johto but we're not against adding some extra quests either (see: roar quest)
*I'll be starting very focused inner-staff discussion on the Sevii Islands after we clean up some misc systems in Kanto/Johto (maybe some voucher price discussion, maybe something else. Hard to guarantee anything). Due to potential limitations we may be looking at Sevii before Victory Road, which would probably be the only real change to make on the list. As noted in some of my previous posts in this topic, we actually already have several ideas floating around, but they need to be organized and tackled.
----Sevii itself will be pretty extensive, as it's several quests spread over several areas which themselves need several spawns. Organizing this will be challenging and piecing it all together will likely take time.
I do not include specific DEV to-do lists on a public log as it can vary wildly and most all of what we need from them is equally important (and overly specific/"spoilery," if that makes sense). Normally when there's DEV work, if I am involved Donar will add it to his logs and I will note on my logs that I'm testing/organizing something for the DEV team.
I believe this should stay pinned, because it hasn't really changed.