Klay
Youngster
- Joined
- Apr 6, 2015
- Messages
- 616
- Points
- 63
The game you're talking about is a TCG, which is really different from a RPG (like Yellow/Black/any handheld pokémon games, and PWO). PTCGO and PWO can't be compared at all. That would be as comparing a football match and a J-pop live performance.
In handheld games (like Yellow, Black, Cristal, etc...), being able to catch legendaries is "acceptable" (even if I personally think is a borderline idea to let a 10 yo child catch something that is literally a god) because the player is alone. About battling other players, Nintendo kinda consider "a player on his game" as "a version of the protagonist in his own reality". This way, when you trade or battle someone else, you're battling/trading with "a yourself from another dimension". This is assumed since UltraSun/UltraMoon, and it explains that there are more than just 1 legendary from its specie in a single battle (since they're not from the same reality).
PWO is a MMO game, which mean there's a lot of players on a same game. If everyone would have a Arceus, it would imply there are as many Unique God of Pokémon (aka Arceus) as players owning one. And this would just break the RP side of PWO, and all its flavor. On a battle point of view, releasing legendaries would make them overused by battlers. And since there's no tier in PWO (OU, UU, RU, NU, PU, etc...), a new player who just wants his/her 5 wins for the Dragon's Den Quest will have to deal with lvl 100 legendaries owned by old players. If it's true old players have good poks in general, legendary poks have extremely good base stats and aren't as easy to deal with as a Gengar or a Skarmory (aka poks that are often used in pvp nowadays). On a business point of view adding legendary poks is just adding something that new players (which are the most active part of the community rn) will never be able to buy because only some old players/midclass players have and will not sell for less than millions/billions.
To put it all in a single sentence: adding legendaries will mostly have a bad influence on the game and its playerbase.
(this is an opinion, thx to respect it)
In handheld games (like Yellow, Black, Cristal, etc...), being able to catch legendaries is "acceptable" (even if I personally think is a borderline idea to let a 10 yo child catch something that is literally a god) because the player is alone. About battling other players, Nintendo kinda consider "a player on his game" as "a version of the protagonist in his own reality". This way, when you trade or battle someone else, you're battling/trading with "a yourself from another dimension". This is assumed since UltraSun/UltraMoon, and it explains that there are more than just 1 legendary from its specie in a single battle (since they're not from the same reality).
PWO is a MMO game, which mean there's a lot of players on a same game. If everyone would have a Arceus, it would imply there are as many Unique God of Pokémon (aka Arceus) as players owning one. And this would just break the RP side of PWO, and all its flavor. On a battle point of view, releasing legendaries would make them overused by battlers. And since there's no tier in PWO (OU, UU, RU, NU, PU, etc...), a new player who just wants his/her 5 wins for the Dragon's Den Quest will have to deal with lvl 100 legendaries owned by old players. If it's true old players have good poks in general, legendary poks have extremely good base stats and aren't as easy to deal with as a Gengar or a Skarmory (aka poks that are often used in pvp nowadays). On a business point of view adding legendary poks is just adding something that new players (which are the most active part of the community rn) will never be able to buy because only some old players/midclass players have and will not sell for less than millions/billions.
To put it all in a single sentence: adding legendaries will mostly have a bad influence on the game and its playerbase.
(this is an opinion, thx to respect it)