Can so actual thought be put into the map selection, bike path was annoying but this is the worst. 2 tiles to the left is a map load and can't comfortably move up and down because grass is 2 patch wide and and has a ledge.
Generally, we try to choose maps for swarms that are early in the game, to give more people a chance to attend. We also try to avoid repeating maps too quickly. Unfortunately, this does mean the selections can be rather limited…
I do agree that Route 25's design means it isn't necessarily the most convenient to hunt in, and Nugget Bridge is an annoying obstacle to getting there if you haven't cleared it in advance of the swarm. It doesn't help that we currently seem to have a bug in PWO that is causing NPC Battles to randomly re-trigger when they shouldn't be. This is something we're working to fix as quickly as possible, but apparently, there are actually multiple bugs in play here, some of which were only discovered after a prior attempt at a fix failed. We may need to do a server restart to fully fix everything, which isn't exactly ideal in the middle of a swarm… anyway, your feedback is duly noted. It's important to us that swarms are fun for everyone, so we'll definitely keep this in mind for future discussions.