Isguros
Youngster
- Joined
- May 9, 2013
- Messages
- 736
- Points
- 63
Before we begin:
let me start off by turning heel and state that any (significant) increase of the shiny chance would necessitate (in my eyes) lowering the minimum IVs of shiny Pokemon to a value which doesn't automatically make them all good.
Things I like:
P.S.: The leprechaun sprite does need an additional surf and bike sprite before it can be implemented in this way.
Things I don't like:
God's plan:
7 days (168 hours) consisting of:
10% more exp from battles (totalling to 20% if the player has a membership activated as well).
50% more money from wild battles (totalling to 125% if the player has a membership activated as well).
Requirements:
5x Tier3 item that can be dropped from every Pokemon that doesn't already drop an item.
Last but not least:
#BlameLUA[/hr]
let me start off by turning heel and state that any (significant) increase of the shiny chance would necessitate (in my eyes) lowering the minimum IVs of shiny Pokemon to a value which doesn't automatically make them all good.
Things I like:
- The pot of gold at the end of the rainbow
P.S.: The leprechaun sprite does need an additional surf and bike sprite before it can be implemented in this way.
- Silencing the hated
- That nuggety goodness
- No laughing mather
Things I don't like:
- Two lefts don't make a right
- REP in peace
God's plan:
- Alternative lucky item proposal:
7 days (168 hours) consisting of:
10% more exp from battles (totalling to 20% if the player has a membership activated as well).
50% more money from wild battles (totalling to 125% if the player has a membership activated as well).
Requirements:
5x Tier3 item that can be dropped from every Pokemon that doesn't already drop an item.
- Alternative disposal system proposal:
- Alternative Shiny chance change proposal:
Last but not least:
#BlameLUA[/hr]
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