Orean
New Member
At this time, it is impossible for healing items to be usable both inside and outside of battle, due to client-side limitations—it has already been tested out in a maintenance period. It is indeed possible for healing items to be usable outside of battle, but this means that they would not be usable as in-battle healing items—Revives, for example.
While there has been no ideal workaround found, to transcend the client-side limitations, it is possible to pick and choose which healing items are scoped out for in-battle or out-of-battle use, to have different ones dedicated for each purpose. In light of that, I would like to ask the following questions:
How would you feel about having different healing items that are used separately for in-battle and out-of-battle use?
Would you generally value healing items more for in-battle or out-of-battle use, and why?
Are there any healing items that you specifically prefer to be designated for in-battle/out-of-battle use, and why? This could also apply to other brackets of healing items, such as: the already-existent Revives; as well as ailment-curing items, such as Full Restores, Full Heals, etc., if they end up implemented before the new client is releasable.
Disclaimer: This thread should be viewed as purely informational at this present time; it does not signal that this suggestion is under any serious consideration by the game-development staff, as this has not been discussed extensively among them at this time. This idea simply crossed my mind when discussing possible compromises for the out-of-battle usability of health restoratives with some players, and I've wanted to take it to the forums to have more massive player opinions on public record.
While there has been no ideal workaround found, to transcend the client-side limitations, it is possible to pick and choose which healing items are scoped out for in-battle or out-of-battle use, to have different ones dedicated for each purpose. In light of that, I would like to ask the following questions:
How would you feel about having different healing items that are used separately for in-battle and out-of-battle use?
Would you generally value healing items more for in-battle or out-of-battle use, and why?
Are there any healing items that you specifically prefer to be designated for in-battle/out-of-battle use, and why? This could also apply to other brackets of healing items, such as: the already-existent Revives; as well as ailment-curing items, such as Full Restores, Full Heals, etc., if they end up implemented before the new client is releasable.
Disclaimer: This thread should be viewed as purely informational at this present time; it does not signal that this suggestion is under any serious consideration by the game-development staff, as this has not been discussed extensively among them at this time. This idea simply crossed my mind when discussing possible compromises for the out-of-battle usability of health restoratives with some players, and I've wanted to take it to the forums to have more massive player opinions on public record.