Guilds in PWO have had a history in effecting how the game is played. Strangely this is due to having very little actual guild features in game. Recently PWO has added more negative side effects with maintaining a guild (guild tax) while adding a few positives (guild trading). These negatives have outweighed the positive and I think it's time to re-evaluate the guild system for what it is, not what we want it to be as that is a long ways away.
First off, lets discuss why pwo should want guilds. Guilds are often a popular way for players to join a community and stick around. Friendships are often joined inside a guild, and goals and challenges are created by the guild for players to achieve. Without guilds more players never find a true connection with the game beyond simply beating it, and quickly leave. Due to pwo being an MMO, socialization should be a high priority with the game and with that the opportunities like being able to join a guild should be a focus. However its hard to have to join a guild if very few or no guilds actually exists.
I am going to be direct, guilds in PWO are nearly extinct, due in part do a decreased in player base. Due in part to no longer worth maintaining a guild. Due in part to the difficulties in starting new guilds. The lower playerbase is something that of a minor issue. The size itself is not the issue its simply that many experienced playeres left and not nearly as many new ones rose up and created their own guilds. I believe this will resolve itself over time as PWO has recently added a few updates and is on a path of continual major updates from my standpoint (although with time between). The major issue with a smaller playerbase is lack of players that CAN create a new guild.
It is hard for many new players to create a new guild for 2 major reasons. PVP win requirement and cost of creating a guild. Cost of creating a guild is currently a percentage of all money on every account that is not banned. This includes accounts that have been inactive for a long time but not deleted. I will be honest, I do not know the current situation of pwo's economy right now, nor do I care to know. However I do know that it requires a lot of effort to raise the sort of money required to make a guild and more importantly time... Should the be looked at to find a better way?
What I absolutely do needs to change is the battle win requirement. I find this requirement absolutely absurd as a person who wants to make a guild may not necessarily like to battle. You are requiring a social aspect of the game to have competitive requirements. I hate battling as I do not spend enough time hunting for strong pokemon and leveling them to become strong enough to battle with. I enjoy pwo due to the social aspect. Does anyone else see why this is wrong?
Here's my suggestion to fix this issue an hopefully provide more players opportunities to create guilds. Remove win requirement, replace with completion of a quest requirement. Something like the dragons den or mt silver quest. Something that shows the players is an adept trainer without forcing them to PVP. Why should there be such strong requirements for creating a guild when the benefit of having one is so low anyways? It's like we are discouraging players from trying to create one when we should be encouraging them, especially when so few guilds are currently active.
First off, lets discuss why pwo should want guilds. Guilds are often a popular way for players to join a community and stick around. Friendships are often joined inside a guild, and goals and challenges are created by the guild for players to achieve. Without guilds more players never find a true connection with the game beyond simply beating it, and quickly leave. Due to pwo being an MMO, socialization should be a high priority with the game and with that the opportunities like being able to join a guild should be a focus. However its hard to have to join a guild if very few or no guilds actually exists.
I am going to be direct, guilds in PWO are nearly extinct, due in part do a decreased in player base. Due in part to no longer worth maintaining a guild. Due in part to the difficulties in starting new guilds. The lower playerbase is something that of a minor issue. The size itself is not the issue its simply that many experienced playeres left and not nearly as many new ones rose up and created their own guilds. I believe this will resolve itself over time as PWO has recently added a few updates and is on a path of continual major updates from my standpoint (although with time between). The major issue with a smaller playerbase is lack of players that CAN create a new guild.
It is hard for many new players to create a new guild for 2 major reasons. PVP win requirement and cost of creating a guild. Cost of creating a guild is currently a percentage of all money on every account that is not banned. This includes accounts that have been inactive for a long time but not deleted. I will be honest, I do not know the current situation of pwo's economy right now, nor do I care to know. However I do know that it requires a lot of effort to raise the sort of money required to make a guild and more importantly time... Should the be looked at to find a better way?
What I absolutely do needs to change is the battle win requirement. I find this requirement absolutely absurd as a person who wants to make a guild may not necessarily like to battle. You are requiring a social aspect of the game to have competitive requirements. I hate battling as I do not spend enough time hunting for strong pokemon and leveling them to become strong enough to battle with. I enjoy pwo due to the social aspect. Does anyone else see why this is wrong?
Here's my suggestion to fix this issue an hopefully provide more players opportunities to create guilds. Remove win requirement, replace with completion of a quest requirement. Something like the dragons den or mt silver quest. Something that shows the players is an adept trainer without forcing them to PVP. Why should there be such strong requirements for creating a guild when the benefit of having one is so low anyways? It's like we are discouraging players from trying to create one when we should be encouraging them, especially when so few guilds are currently active.