That's also part of my point. There's no possible way to give on either side in terms of economy. It would be more useful to make pokemon we want easier to get, than to try to give more money or have players lower their prices.
I don't think increasing Pd supply into the economy (to active players who grind for it) would cause much harm. Granted it would slightly devalue Pd that already exists, but those who've been hoarding money, not spending, deserve to have their Pd devalued a bit. It was much easier to acquire large sums of Pd in the old days; everything except Pd has devalued dramatically since then. These people's frugality is part of what caused the problem.
One benefit of increasing Pd supply (vs. other stimuli) is it keeps pokemon's values the same relative to one another. It's better than making everything that's rare easier to find (events), because when the event is done and tiers return to normal, there's nothing left worth hunting. Nobody will hunt for Tier 4/5 Sneasels ever again. And events with lowered tiers inevitably screw over people who already had the featured Pokemon. MaxBlade94 is one notable example who had S Houndoom, S Scizor, S Cloyster and S Heracross prior to the recent events --- he has basically lost hundreds of millions. I give staff credit that they're knowledgable about the economy and they do plan carefully to try to minimize the number of these victims.
Any damage done by increasing Pd will be more/less offset by the proposed Pokemon Buyer NPC. The NPC can offer more than just Pd rewards - it's actually a very flexible foundation for easy swarms/mini-events -- it could buy Safari pokemon one week, and give Eggs or Memberships as a reward another week. Different rewards will keep people logging in.
So on one side we have those who want to fully abuse the events' generosity, and on the other side we have people who want the rest of the game to be more generous to be able to cope with the fallouts of the events' generosity. ¯\_(ツ)_/¯
Outside events, there are usually only 5-10 players online. Logically, more 'generosity' during normal times, of some measure, is needed: people only play during events precisely because generosity is too low regularly. This is not a problem if it's done with some thought and we have flexible economic controls that can address oversupply. Different rewards can be rotated / changed based on what is needed/not needed. I have admittedly noticed a trend of increasing generosity during events, which is probably what has motivated your comment. The damage is done already, though, accumulated over 14 years of events, high playercounts, and unchanging spawns -- it can't be erased just by making future events less generous, or blamed on one single action. It's counterintuitive to fight fire with fire, but that's where the NPC comes in.
The Buyer NPC would solve many issues at once, not just those caused by events. Oversupply, lack of storage, lack of incentives for daily play, and lack of expected value (most pokes IVs are bad & worthless). And by reducing the supply of pokemon available for purchase, it will increase the value of the ones remaining. Limited-time themed Egg rewards would be great because they force people to play to hatch them. Membership prizes would encourage people to play also.
As it stands, I'll have to GRIND E4 for at least 10 hours a day, for more than TWO WEEKS just to afford buying ONE good pokemon. That's legitimate WORK. 150 hours for ONE Pokemon. Does Staff really intend for it to LITERALLY take NINE HUNDRED hours to make 1 team? Do I *HAVE* to put in 1800 hours just to make a Real Team, with proper alternates? That's entirely too much.
That's also part of my point. There's no possible way to give on either side in terms of economy. It would be more useful to make pokemon we want easier to get, than to try to give more money or have players lower their prices.
There are already enough of most epic pokemon and shinies in circulation for our small playerbase. We don't need to make it easier to find more, we need to spark the economy and give incentives for people to buy and sell what already exists, and for people to play often, not just during events. More people hunting will result in more epic pokemon being found and traded. More money will result in more transactions. Pd is the master currency - if you have Pd you can buy whatever you want. But those other things can be occasionally given by the NPC too for variety.
Current Market Value of PD - Tokens would require 1000 Nuggets be given to players, assuming nuggets are worth 5k each.
Nuggets would/should be worth substantially more than 5000pd, reflecting their rarity.. and there can be more than one type (Pearl, Big Pearl, etc) as justme suggested.
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All of this said with implicit maximum gratitude, and is meant constructively, as a seed for discussion / tweaking / improving. Any solution to fix the economy will take careful balance and consideration. My suggestions are usually designed for maximum effect for least effort, but they are not the only way.